Oct 26, 2012

Language doodles

Just a couple sketches based on when I'm learning/talking with Japanese on Lang-8.

 
Some people are a bit harsher and straight forward than others.
I appreciate both, but prefer a softer approach.

Uhm. yeah.
I can't pull good looking thinking faces.
I always end up looking bored.

Oct 20, 2012

Adventure time

Been having this habit of drawing adventure time style lately.
I drew me and some of my classmates.


I ended up as a vampire with a random ghost hanging around me. I didn't really do much with the boys, except making one of them a bit too small, but we figured that was because his sword was too heavy for him. (And I'm sorry for spelling your princess Kaycee's name wrong the first time around.)



So yeah, vampire self. Whose vest once upon a time was red...
Because she gets out of control with her eating she have a sliver cross bracelet to keep her powers suppressed and it causes her skin to be less blue than other vampires. Her urge to eat is so bad that if she spaces out she will start chewing on random people around her. If the hunger gets strong enough she will even be eating the color pink, however, since it's a lighter (and less filling) color than red that will not keep her hunger at bay for long.

Her default expression makes her look bored/sleepy. It doesn't change that often since the bracelet is making her whole person a bit spaced out and dull, but it doesn't really take much to tick her off if she haven't had food in a while. Though she seems to mainly let her (mostly short lived) anger outbursts out on the ghost that travel around with her.

The ghost is a guy with a sakura flower on his head. He doesn't seem to be saying anything but "UUUOOOUUUHHH" and other ghost sounds while he floats around. He has taken a liking to the dull vampire girl, never straying far from her side.

Oct 13, 2012

Character: Zen

Before the summer holidays started I made a character. He was supposed to be a vocaloid or something, but I ended up making up all sorts of rules for him, and I decided he'd be better off as my original character. At the time I simply named him "No.17", and he was to have no other name.
The only things about him was his as his system ran out of power, his color would grow darker. I made a little drawing of him, but when I went home for the holidays I forgot to bring it with me home.


I really liked the concept, so I decided that I would draw a reference for him, even though I knew I couldn't remember him fully. (In retrospect I did remember quite a lot, but the first drawing is still the one I like better.) Adding the white as the 'turned off/out of power' and working out how he would read memory cards and such was quite fun, but I keep finding slight logical problems with some of it. His number also changed to 15, which I think I am actually more happy with.
 

Now that I have both drawings I am currently working on fixing things up so that he can make some more sense, starting from the bottom (more or less). Just because none of my other characters know everything about him and realize what he is capable of doesn't mean I shouldn't. So I have started with how he is built. Mind you, I am not in robotics, nor do I ever plan to be, so I am just having some fun with this.


I have decided that he is mainly a soft silicone like material on the outside, covering up the wires on the inside and he is put together similar to a ball joint doll in terms of of the joints. So if his elbow broke down you'd have to replace that part of the arm. The silicon stuff would make too much a mess and look really ugly if you started fiddling around with it, so in the robot recycle it goes.

I am keeping the off button locates at his neck, so he still hates hugs. The power plug have become some mishmash between the two, because it looks more fun to draw that way when you plug him in to recharge. Bunch of wires everywhere =D

This would be as far as I have gotten to with my dear little green glowing guy for now. There will probably be a lot more working on him before I end up with a more or less final result. But that's the fun with making a character, you get to know them and find out what works with them and what doesn't.